local event = Instance.new("RemoteEvent", owner.PlayerGui) event.Name = "RagdollAndro" event.OnServerEvent:Connect(function() owner.Character.Humanoid.PlatformStand = true for i,v in ipairs(owner.Character:GetChildren()) do if v:IsA("BasePart") then local part = v local downForce = -part:GetMass() * workspace.Gravity local force = -downForce local vectorForce = Instance.new("VectorForce") local attachment = Instance.new("Attachment") vectorForce.Force = Vector3.new(0, force, 0) vectorForce.RelativeTo = Enum.ActuatorRelativeTo.World vectorForce.Attachment0 = attachment attachment.Parent = part vectorForce.Parent = part end end end) NLS([[ local player = game.Players.LocalPlayer local input = game:GetService("UserInputService") local event = script.Parent.RagdollAndro print("e to ragdoll") input.InputBegan:Connect(function(input, focused) if focused then return end if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.E then event:FireServer() end end end) ]], owner.PlayerGui)